Aero the Acro-Bat | |
---|---|
Developer(s) | Iguana Entertainment[a] |
Publisher(s) |
|
Director(s) | Nigel Cook |
Producer(s) | David Siller Jeff Spangenberg Jay Moon |
Designer(s) | David Siller Nigel Cook Team Aero |
Programmer(s) | Richard Cowie Carl Wade Jeff Spangenberg Darrin Stubbington David Brevik David Crummack |
Composer(s) | Rick Fox (as Fox Productions) |
Platform(s) | Sega Genesis Super NES Game Boy Advance Nintendo Switch PlayStation 4 PlayStation 5 Xbox One Xbox Series X/S |
Release | October 1993
|
Genre(s) | Platform |
Mode(s) | Single-player |
Aero the Acro-Bat is a 1993 video game developed by Iguana Entertainment[8] and published by Sunsoft. It was released for both the Super Nintendo Entertainment System and Sega Genesis. Aero the Acro-Bat, a red anthropomorphic bat, was created by David Siller.[9] In 2002, Metro 3D released a version of the game for the Game Boy Advance, with a battery back-up (which the original versions lacked).[8] The GBA version was titled Aero The Acro-Bat - Rascal Rival Revenge in Europe and Acrobat Kid[b] in Japan. The Super NES version of the game was released on the Wii's Virtual Console in the PAL region and North America in July 2010. The Super NES version was re-released in August 2024 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S,[10] alongside a new localization in Japanese made by Shinyuden as Aero: Acrobat Kid[c] for the Nintendo Switch users in Japan,[11] while the GBA version re-release for the same platforms is scheduled to be released in November of the same year.[12]
A sequel, Aero the Acro-Bat 2, was released in 1994, followed by the spin-off Zero the Kamikaze Squirrel.
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One of the very best 16-bit platformers has made its way to the GBA.
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