Art game

10.000 Moving Cities, Marc Lee, Augmented Reality Multiplayer Game, Art Installation[1]

An art game (or arthouse game)[2] is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience.[3] Art games are interactive[4] (usually competitive against the computer, self, or other players)[5] and the result of artistic intent by the party offering the piece for consideration.[6] They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design.[7] The concept has been extended by some art theorists to the realm of modified ("modded") gaming when modifications have been made to existing non-art games to produce graphic results intended to be viewed as an artistic display, as opposed to modifications intended to change game play scenarios or for storytelling. Modified games created for artistic purposes are sometimes referred to as "video game art".

Art games are often considered a means of demonstrating video games as works of art.

  1. ^ "10.000 Moving Cities – Same but Different, AR (Augmented Reality) Multiplayer Game, Art Installation, 2018". Marc Lee. Retrieved 2018-12-26.
  2. ^ Schilling, Chris (23 July 2009). "Art house video games". The Daily Telegraph. London.
  3. ^ Steinberg, Scott (2010-08-31). "Who says video games aren't art?". CNN. Archived from the original on 3 September 2010. Retrieved 2010-08-31.
  4. ^ Holmes, Tiffany. Arcade Classics Span Art? Current Trends in the Art Game Genre Archived 2013-04-20 at the Wayback Machine. Melbourne DAC 2003. 2003.
  5. ^ Cannon, Rebecca. "Introduction to Artistic Computer Game Modification". Plaything Conference 2003 (Sydney, Australia). October 2003.
  6. ^ Stalker, Phillipa Jane. Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriation Of Computer Games And The Mapping Of Historical Trajectories Of 'Art Games' Versus Mainstream Computer Games. University of the Witwatersrand, Johannesburg. 2005.
  7. ^ Staff. Video Game Blogs Archived 2013-05-28 at the Wayback Machine. Format Magazine - Pushing Play. 5 November 2008.

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