Autostereoscopy

Autostereoscopy
Comparison of parallax-barrier and lenticular autostereoscopic displays. Note: The figure is not to scale.
Process typeMethod of displaying stereoscopic images
Industrial sector(s)3D imaging
Main technologies or sub-processesDisplay technology
Product(s)SubRoc-3D stereoscopic 3-D
Leading companiesSega
Year of invention1982
Developer(s)Sega Nintendo Fujifilm

Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located.[1] Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and may include Integral imaging, but notably do not include volumetric display or holographic displays.[2]

  1. ^ Dodgson, N.A. (August 2005). "Autostereoscopic 3D Displays". IEEE Computer. 38 (8): 31–36. doi:10.1109/MC.2005.252. ISSN 0018-9162. S2CID 34507707.
  2. ^ "Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays" (PDF). 22 September 2022. Archived from the original (PDF) on 22 September 2022. Retrieved 22 September 2022.

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