Blast Corps | |
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![]() North American box art | |
Developer(s) | Rare |
Publisher(s) | Nintendo |
Director(s) |
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Producer(s) | |
Designer(s) | Martin Wakeley |
Artist(s) | Ricky Berwick |
Composer(s) | Graeme Norgate[1] |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | Action, puzzle |
Mode(s) | Single-player |
Blast Corps is an action game developed by Rare and published by Nintendo for the Nintendo 64. In the game, the player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game's 57 levels, the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was released in March 1997 in Japan and North America. A wider release followed at the end of that year.
The game was Rare's first game for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find gameplay to fit Rare co-founder Chris Stamper's idea for a building destruction game. The puzzle game mechanics were inspired by those of Donkey Kong (1994).
Blast Corps was released to critical acclaim and received Metacritic's second highest Nintendo 64 game ratings of 1997. The game sold one million copies—lower than the team's expectations—and received several editor's choice awards. Reviewers praised its originality, variety, and graphics, but some criticized its controls and repetition. Reviewers of Rare's 2015 Rare Replay retrospective compilation noted Blast Corps as a standout title.