Body Harvest | |
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Developer(s) | DMA Design |
Publisher(s) | |
Director(s) |
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Artist(s) | Stacey Jamieson |
Composer(s) |
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Platform(s) | Nintendo 64 |
Release | |
Genre(s) | Action-adventure, third-person shooter |
Mode(s) | Single-player |
Body Harvest is a 1998 action-adventure video game developed by DMA Design and published by Gremlin Interactive for the Nintendo 64. It was intended to be a launch title for the system, but was delayed due to its original publisher, Nintendo, having issues with the game's violent themes,[2] and eventual dropping of the title, leaving DMA to find a new publisher. Gremlin would later acquire the rights to the game and released it in Europe, while Midway Games released it in North America.
In Body Harvest, players assume the role of a genetically engineered soldier, Adam Drake, who must investigate and eliminate an alien attack force that has been returning once every 25 years to "harvest" the human population of Earth for their organic material. Being in possession of a time travel device, Drake must return to the past and battle in five areas over a 100-year period that covers World War I–era Greece, World War II–era Indonesia in the 1940s, the United States in the 1960s, Russia in the 1990s, and the near future (2016). The game is non-linear, as players can go anywhere and do anything within the limits of the game's boundaries.
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