Colony Wars: Red Sun

Colony Wars: Red Sun
European cover art of Colony Wars: Red Sun
Developer(s)Psygnosis Leeds
Publisher(s)
Producer(s)Dave Semmens
Designer(s)Simon Stratford
Jody Cobb
Scott Naylor
Programmer(s)Mike Chilton (lead)
Graeme Baird
Simon Booth
Julian Gold
Artist(s)Ben Devereau
Chris Hogg
Composer(s)Gary McKill
Platform(s)PlayStation
Release
Genre(s)Space combat simulator
Mode(s)Single-player

Colony Wars: Red Sun (called Colony Wars III: Red Sun in North America) is a space combat simulator video game for the PlayStation developed by Psygnosis and published by Sony Computer Entertainment Europe and Midway Games in 2000.[1] It is a sequel to Colony Wars in 1997 and Colony Wars: Vengeance in 1998. Instead of being a starfighter pilot for the League of Free Worlds or the Colonial Navy, the player now assumes the role of a civilian miner-turned-mercenary.

The game was originally set for release in North America by Psygnosis in March 2000,[3] before it was delayed a few times, once to early April,[4] then to late April or early May,[5] and then to June 1 after being picked up by Midway Games.[1]

  1. ^ a b c "Midway Announces 'Colony Wars: Red Sun'". Business Wire. Berkshire Hathaway. June 1, 2000. Archived from the original on September 25, 2000. Retrieved July 3, 2019 – via Yahoo.com.
  2. ^ "Colony Wars : Red Sun sur PSone". Jeuxvideo.com (in French). Retrieved 2024-01-14.
  3. ^ Cite error: The named reference GamePro was invoked but never defined (see the help page).
  4. ^ IGN staff (April 10, 2000). "The Games of April". IGN. Ziff Davis. Archived from the original on January 22, 2021. Retrieved November 23, 2023.
  5. ^ IGN staff (April 12, 2000). "Psygnosis Delays Colony Wars and Rollcage [Stage] II". IGN. Ziff Davis. Archived from the original on July 31, 2021. Retrieved November 23, 2023.

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