Crash Twinsanity

Crash Twinsanity
Cover art for PAL regions
Developer(s)Traveller's Tales
Publisher(s)Vivendi Universal Games[a]
Director(s)David Robinson
Producer(s)
  • David Robinson
  • Kirk Scott
Designer(s)Paul Gardner
Artist(s)
  • Dan Tonkin
  • Nicola Cavalla
  • Girish Mekwan
  • Chris Abedelmassieh
  • Keith Webb
  • Danny Flynn
  • Richard Albon
Writer(s)Jordan Reichek
Composer(s)Spiralmouth
SeriesCrash Bandicoot
Platform(s)PlayStation 2, Xbox
Release
  • NA: September 28, 2004
  • EU: October 8, 2004
  • AU: October 28, 2004
Genre(s)Platform
Mode(s)Single-player

Crash Twinsanity is a 2004 platform video game developed by Traveller's Tales and published by Vivendi Universal Games for the PlayStation 2 and Xbox. It is the eleventh installment in the Crash Bandicoot series and the fifth game in the main series. The game's story takes place three years after the events of Crash Bandicoot: The Wrath of Cortex and follows the main protagonist and antagonist of the series, Crash Bandicoot and Doctor Neo Cortex, who must work together to stop the Evil Twins—a pair of interdimensional parrots—from destroying N. Sanity Island.

Crash Twinsanity began development as Crash Bandicoot Evolution and was intended to have a more serious tone than previous games. The similarity of the game's premise to Ratchet & Clank convinced Traveller's Tales to restart production and create Crash Twinsanity as a comedic title in which Cortex would be teamed up with Crash as a means of exploring his character. The game marks the debut of Lex Lang as the voice of Cortex, replacing previous actor Clancy Brown. Various concepts were removed from the game during production due to time constraints, but were incorporated into the final game as unlockable extras.

Crash Twinsanity received mixed reviews upon release. Critics mostly praised the gameplay variety, presentation, narrative, humour and Lang's voice performance, but had mixed reactions towards the music and criticized the controls, platforming sections, and camera. Two mobile versions of the game were subsequently released and were also met with mixed reception.
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