Divinity: Original Sin

Divinity: Original Sin
Developer(s)Larian Studios
Publisher(s)
Director(s)Swen Vincke
Producer(s)David Walgrave
Designer(s)Farhang Namdar
Writer(s)
  • Jan Van Dosselaer
  • Sarah Baylus
Composer(s)Kirill Pokrovsky
SeriesDivinity
EngineDivinity Engine
Platform(s)Windows, OS X, Linux, PlayStation 4, Xbox One
Release
  • Windows
  • 30 June 2014[1]
  • PlayStation 4, Xbox One
  • 27 October 2015[2]
  • Linux, OS X
  • 23 December 2015[3]
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Divinity: Original Sin is a role-playing video game developed and published by Larian Studios. The fourth main entry in the Divinity game series, it is a prequel to the original game Divine Divinity, and to the other main games in the series. It was first released on Microsoft Windows on 30 June 2014.

Partially funded through Kickstarter, the game ships with the editor that created it, allowing players to create their own single player and multiplayer adventures and publish them online.[4] A re-release titled Divinity: Original Sin - Enhanced Edition, featuring an expanded storyline and new gameplay options, was released on Microsoft Windows, PlayStation 4, Xbox One, Linux, and OS X in 2015. The game received acclaim from critics, with many praising its ability to modernize the RPG genre. A sequel, Divinity: Original Sin II, was released in 2017.

  1. ^ "Divinity: Original Sin Review — Polygon". Polygon. 31 July 2014.
  2. ^ "Divinity Original Sin Enhanced Edition Gets a Release Date". IGN. 5 October 2015.
  3. ^ Cite error: The named reference linux-mac-release-steam was invoked but never defined (see the help page).
  4. ^ "Hands-on with the Editor — Kickstarter".

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