Dune II | |
---|---|
![]() | |
Developer(s) | Westwood Studios |
Publisher(s) | Virgin Games |
Director(s) | Aaron E. Powell Lyle J. Hall |
Producer(s) | Brett Sperry |
Designer(s) | Joe Bostic Marc Cram Aaron E. Powell |
Programmer(s) | Joseph Bostic Scott K. Bowen |
Writer(s) | Rick Gush Donna J. Bundy Marc Cram |
Composer(s) | Frank Klepacki Dwight Okahara |
Series | Dune |
Platform(s) | Amiga, MS-DOS, RISC OS, Genesis/Mega Drive |
Release | MS-DOS December 1992 Amiga 1993 Mega Drive/Genesis RISC OS 1995 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis for the North American Mega Drive/Genesis port, respectively) is a 1992 real-time strategy game developed by Westwood Studios and published by Virgin Games. It serves as the sequel to Dune, following a more traditional adventure strategy game format, that came out earlier the same year.
While not the first real-time strategy (RTS) video game, Dune II established the format that would be followed for years to come.[1][2] As such, Dune II is the archetypal real-time strategy game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for Age of Empires, Command & Conquer, Warcraft, and many other RTS games that followed.
a game that is largely credited with revolutionizing the strategy genre