Enemy Territory: Quake Wars | |
---|---|
Developer(s) | Splash Damage[a] |
Publisher(s) | Activision |
Director(s) | Paul Wedgwood |
Producer(s) | Kevin Cloud Neil Postlethwaite |
Designer(s) | Matt Wilson Mark Fry |
Programmer(s) | John Carmack Arnout van Meer |
Artist(s) | Richard Jolly Francis Hobbins Peter Boehme |
Composer(s) | Bill Brown |
Series | Quake |
Engine | id Tech 4 |
Platform(s) | Windows Linux Mac OS X PlayStation 3 Xbox 360 |
Release | |
Genre(s) | First-person shooter, Real-time strategy |
Mode(s) | Multiplayer |
Enemy Territory: Quake Wars is a first-person shooter video game developed by Splash Damage and published by Activision for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360.[11] The game was first released in the PAL region on September 28, 2007, and later in North America on October 2. It is a spinoff of the Quake series and the successor to 2003's Wolfenstein: Enemy Territory.
Quake Wars is a prequel set in the same universe as Quake II and Quake 4. New features include the addition of controllable vehicles and aircraft as well as multiple AI deployables,[12] asymmetric teams, much bigger maps and the option of computer-controlled bot opponents. Unlike Wolfenstein: Enemy Territory, Quake Wars is a commercial release rather than a free download.
Enemy Territory: Quake Wars received mostly positive reviews upon release, with a more mixed reception for the console versions. Since 2011, the rights to the game have reverted to ZeniMax Media.[13]
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