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Europa Universalis III | |
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![]() Cover art of Europa Universalis III | |
Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Producer(s) | Johan Andersson |
Designer(s) | Johan Andersson |
Programmer(s) | Adam Skoglund |
Artist(s) | Marcus Edström |
Composer(s) | Andreas Waldetoft |
Series | Europa Universalis |
Engine | Clausewitz Engine |
Platform(s) | Microsoft Windows, Mac OS X |
Release | WindowsOS X
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Genre(s) | Grand strategy |
Mode(s) | Single-player, multiplayer |
Europa Universalis III is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The game was released for Microsoft Windows in January 2007, and was later ported to Mac OS X by Virtual Programming in November 2007.
The player controls a nation and handles matters concerning war, diplomacy, trade, and economy. The original game without expansions starts in 1453, right after the Fall of Constantinople, and continues to 1789, just past the beginning of the French Revolution. The expansion Napoleon's Ambition extends the end game year forward to 1821, whereas the expansion In Nomine moves the starting year back to 1399, making it the longest as far as gameplay time in the series thus far.
Europa Universalis III was the first to use Paradox's new 3D engine, Clausewitz Engine, that required user systems to meet the Pixel Shader 2.0 specification. The map has 1,700 land and sea provinces encompassing most of the world, with 250 playable historical nations. The game also uses elements of other Paradox games such as Crusader Kings, Victoria, and Hearts of Iron II.