Game Arts

Game Arts Co., Ltd.
Native name
株式会社ゲームアーツ
Kabushiki gaisha gēmu ātsu
Company typePublic
IndustryVideo games
FoundedMarch 2, 1985 (1985-03-02)
FounderTakeshi Miyaji
Yoichi Miyaji
HeadquartersChiyoda, Tokyo, Japan
Key people
Kazuki Morishita (President & CEO)
ProductsThexder series
Silpheed series
Alisia Dragoon
Lunar series
Gungriffon series
Grandia series
Super Smash Bros. Brawl
Revenue¥4.56 billion (2007)
Number of employees
24
ParentGungHo Online Entertainment
Websitewww.gamearts.co.jp

Game Arts Co., Ltd. (株式会社ゲームアーツ, Kabushiki gaisha gēmu ātsu) is a Japanese developer and publisher of video games located in Chiyoda, Tokyo. Originally established in 1985 as a computer software company, it expanded into producing for a number of game console and handheld systems.[1] Its President and CEO in 2007 was Yoichi Miyaji at which time it was a member of the Computer Entertainment Supplier's Association of Japan (CESA). Its major trading partners then included Square Enix, Bandai Namco, Koei Tecmo, and Gung-Ho Online Entertainment, some of whom co-developed or produced games in cooperation with the company.[2]

The company has produced a number of games for several genres, beginning with the action game Thexder for personal computers in 1985. A number of traditional and Mahjong-related games have also been produced for Japanese audiences. In the Western world, Game Arts is best known as the producers of the Lunar and Grandia series of role-playing video games, as well as the Gungriffon line of vehicle simulation games. Some of its staff has helped in the preliminary development of Nintendo's Wii title Super Smash Bros. Brawl.[3]

On April 22, 2009, Game Arts released the PlayStation port of Grandia in Japan on the PlayStation Network as a downloadable title in the PSone Classics range, to celebrate an upcoming announcement for Grandia Online.[4]

  1. ^ "Game Arts Product Information" (in Japanese). Game Arts. Retrieved September 19, 2007.
  2. ^ "Game Arts Corporate Profile" (in Japanese). Game Arts. Retrieved September 19, 2007.
  3. ^ "Iwata Asks: Super Smash Bros. Brawl". Nintendo. Retrieved June 8, 2015.
  4. ^ グランディア (ゲームアーカイブス版) ゲームアーツ (in Japanese). Game Arts. Archived from the original on July 23, 2012. Retrieved April 22, 2009.

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