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Gears of War: Judgment | |
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Developer(s) | |
Publisher(s) | Microsoft Studios |
Director(s) | Adrian Chmielarz |
Producer(s) |
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Designer(s) |
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Programmer(s) | Grzegorz Mocarski |
Artist(s) |
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Writer(s) |
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Composer(s) |
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Series | Gears of War |
Engine | Unreal Engine 3 |
Platform(s) | Xbox 360 |
Release | |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
Gears of War: Judgment is a third-person shooter video game developed by People Can Fly and Epic Games and published by Microsoft Studios for the Xbox 360. It was released in North America and Australia on March 19, 2013, and in Europe on March 22.[1][2] It is a spin-off of the Gears of War series and a prequel to the entire franchise. The game follows Damon Baird, Augustus Cole and their squad Kilo as they are put on trial for disobeying orders just six weeks after Emergence Day.
Development on Judgment began in 2011 after the release of Gears of War 3. Epic Games recruited People Can Fly after their previous collaboration on Bulletstorm the same year. The developers decided to set the game before the first game and follow Baird and Cole prior to meeting Marcus Fenix and Dominic Santiago. Rob Auten and Tom Bissell wrote the game's story, while Steve Jablonsky composed the score with Jacob Shea.
Gears of War: Judgment received positive reactions from critics, but a mixed reception from fans. The game underperformed commercially, selling only 1 million copies by August 2013.