Geist (video game)

Geist
North American cover art
Developer(s)n-Space
Publisher(s)Nintendo
Director(s)Dan O'Leary
Producer(s)Ted Newman
Hideki Konno
Kensuke Tanabe
Designer(s)Andrew Paciga
Artist(s)W. Randy King
Composer(s)Brad Martin
Micheal Reed
Platform(s)GameCube
Release
  • NA: August 15, 2005
  • EU: October 7, 2005
  • AU: November 3, 2005[1]
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Geist (German for "ghost") is an action-adventure video game developed by n-Space and published by Nintendo for the GameCube, released on August 15, 2005, in North America, on October 7, 2005, in Europe and on November 3, 2005, in Australia. A Japanese release was cancelled.

A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making Geist the second GameCube game published by Nintendo to receive an M-rating from the Entertainment Software Rating Board (the first being Eternal Darkness: Sanity's Requiem). In the following years, both companies worked closely on the project, with its first showing at E3 2003. Originally announced to be part of the GameCube's 2003 line-up, it was delayed multiple times, making it two years of delay for fine-tuning. During that time, the game's genre changed from the first-person shooter to first-person action-adventure with second-person elements.

Geist received mixed reviews upon release, with critics praising the game for its unique concepts, graphics, and story, while criticism was directed at its poor performance, sluggish controls, and awkward animations.

  1. ^ Van Leuveren, Luke (October 21, 2005). "Updated Australian Release List - 31/10/05". PALGN. Archived from the original on March 7, 2012. Retrieved October 22, 2016.

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