Grandia Online

Grandia Online
Developer(s)Game Arts
Publisher(s)GungHo Online Entertainment
Composer(s)Noriyuki Iwadare
SeriesGrandia
EngineBigWorld Technology
Platform(s)Microsoft Windows
Release
Genre(s)Massively multiplayer online role-playing game
Mode(s)Multiplayer

Grandia Online (グランディア オンライン, Gurandeia Onrain) was a Japanese free-to-play massively multiplayer online role-playing game developed by Game Arts and published by GungHo Online Entertainment for Microsoft Windows as part of their Grandia series. Although originally announced in 2004, the game was beset by a number of delays and lulls in development. It eventually received a final retail release in Japan nearly five years later in August 2009. It was the first online multiplayer game in the series, as well as the first to be initially developed for the PC. It retains many features seen in previous Grandia games, including visual themes, characters, and a similar combat system. The game utilized the BigWorld Technology Suite to render its vast world, and featured music from series veteran Noriyuki Iwadare. Although the game did not require a subscription fee, optional in-game items were only available through paid microtransactions.

Acting as a prequel to the original Grandia, Grandia Online's story takes place many years beforehand during the "Age of Genesis", a time marked by adventure and exploration. Players created a character from one of three races: the adventurous and adaptable Humans, the childlike, bushy-tailed Coltas, or the imposing, war-like Ralgas, as they travel the world to unlock the mystery of a strange occurrence which petrified their home village. During gameplay, players interact and battle with others, as well as with computer-controlled partners.

The game was officially shut down on September 28, 2012.[2]

  1. ^ "グランディア オンライン [PC]". 4Gamer (in Japanese). Retrieved October 11, 2020.
  2. ^ "Grandia OPnline Services End Next Month". HellandHeavenNet. 11 August 2012.

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