Half-Life 2: Lost Coast

Half-Life 2: Lost Coast
Developer(s)Valve
Publisher(s)Valve
SeriesHalf-Life
EngineSource
Platform(s)Windows, OS X, Linux
Release
  • Windows
  • October 27, 2005
  • OS X, Linux
  • June 28, 2013
Genre(s)First-person shooter
Mode(s)Single-player

Half-Life 2: Lost Coast is an additional level for the 2004 first-person shooter game Half-Life 2. Developed by Valve, it was released on October 27, 2005, through the Steam content delivery service as a free download to owners of the Windows version of Half-Life 2. Players control the Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine weapon in a monastery.

Lost Coast is a technology demonstration showcasing the high-dynamic-range rendering implemented in the Source engine. It was designed with environments to emphasize these effects. Lost Coast was the first Valve game with a commentary mode, in which the developers explain elements of design as the player progresses through the level.

The Lost Coast level was created for Half-Life 2, but was removed from the game. It was originally going to be a level in "Highway 17" where Gordon ends up in a strange place meeting a Fisherman. As a result, it has several minor story details that were not included in Half-Life 2. It received a generally positive reception, and there was consensus among reviewers that the new features included in Lost Coast should be integrated into future games released by Valve.


From Wikipedia, the free encyclopedia · View on Wikipedia

Developed by Tubidy