Hard Corps: Uprising

Hard Corps: Uprising
Hard Corps: Uprising
Hard Corps: Uprising cover art
Developer(s)Arc System Works
Publisher(s)Konami
Director(s)Hideyuki Anbe
Producer(s)
  • Hiroyuki Chiwata
  • Kenji Yamamoto
Designer(s)Hideyuki Anbe
Programmer(s)Yuji Ota
Artist(s)Daisuke Ishiwatari
Writer(s)
  • Seiji Fukumoto
  • Hideyuki Anbe
  • Daisuke Ishiwatari
Composer(s)Daisuke Ishiwatari
SeriesContra
Platform(s)
ReleaseXbox 360
February 16, 2011
PlayStation 3
  • JP/NA: March 15, 2011
  • PAL: March 23, 2011
Genre(s)Run and gun
Mode(s)Single-player, multiplayer

Hard Corps: Uprising is a run and gun video game developed by Arc System Works and published by Konami for the Xbox 360 and the PlayStation 3. The game was released digitally on Xbox Live Arcade on February 16, 2011[1] and on the PlayStation Network in March 2011.[2] In Hard Corps: Uprising, the player assumes the role of an elite soldier simply called Bahamut, along with other main characters. Konami has added three additional player characters (Sayuri, Harley Daniels, and Leviathan) via downloadable content.

Hard Corps: Uprising is the thirteenth overall installment in the Contra series and serves as a prequel to both the original game and Contra: Hard Corps. Producer Kenji Yamamoto has said that the intention is to "link [the game] to Contra: Hard Corps" and "make [Uprising] into a brand new franchise", taking inspiration from the previous Contra installments.[3]

  1. ^ Larry Hryb (February 8, 2011). "Xbox LIVE Arcade House Party details and dates". Xbox.com. Microsoft. Archived from the original on April 22, 2023. Retrieved April 22, 2023.
  2. ^ Daemon Hatfield (June 3, 2010). "E3 2010: (Contra) Hard Corps Preview". IGN. Ziff Davis. Archived from the original on April 22, 2023. Retrieved April 22, 2023.
  3. ^ Spencer Yip (August 26, 2010). "Hard Corps: Uprising Interview On Game Balance And The Arc System Works Connection". Siliconera. Gamurs. Archived from the original on February 20, 2019. Retrieved April 22, 2023.

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