Jet Set Radio Future | |
---|---|
![]() North American box art | |
Developer(s) | Smilebit[4] |
Publisher(s) | Sega[4] |
Director(s) | Masayoshi Kikuchi[4] |
Producer(s) | Takayuki Kawagoe[4] |
Designer(s) | Masayoshi Yokoyama[4] |
Programmer(s) | Kazuhisa Hasuoka[4] |
Artist(s) | Ryuta Ueda |
Writer(s) | Ryuta Ueda |
Composer(s) | |
Series | Jet Set Radio |
Platform(s) | Xbox[5] |
Release | |
Genre(s) | Platformer, Action, Sports, Extreme sports |
Mode(s) | Single-player, multiplayer[5] |
Jet Set Radio Future[a] is a 2002 action game developed by Smilebit and published by Sega for the Xbox; it is a sequel to the Dreamcast game Jet Set Radio (2000). As a re-imagining of the original game, it features refined gameplay mechanics, updated graphics, larger open world environments, new characters, an altered plot, a new soundtrack and multiplayer gameplay. The player controls members of the youth street gang, the GGs, that use inline skates to traverse a futuristic Tokyo, spraying graffiti, challenging rival gangs and evading authorities. Jet Set Radio Future uses a cel-shaded style of animation like the original.
Much like its predecessor, Jet Set Radio Future received critical acclaim for its gameplay, soundtrack, and graphics. It won several awards and was nominated for many others. The game initially released as an Xbox launch title in the Japanese and European regions. After its initial release, it was bundled with new Xbox consoles with Sega GT 2002 on a dual-game DVD.[6][7] A third Jet Set Radio game is currently in development.[8]
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