King's Quest | |
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Developer(s) | Sierra On-Line |
Publisher(s) | IBM, Sierra On-Line |
Producer(s) | Josh Mandel (1990 remake) |
Designer(s) | Roberta Williams |
Programmer(s) | Charles Tingley Ken MacNeill Sol Ackerman Chris Iden Jeff Stephenson Jerry Shaw (1990 remake) |
Artist(s) | Doug MacNeill Greg Rowland William D. Skirvin (1990 remake) |
Writer(s) | Roberta Williams |
Composer(s) | Ken Allen |
Series | King's Quest |
Engine | Adventure Game Interpreter (original) Sierra's Creative Interpreter (remake) |
Platform(s) | IBM PCjr, Tandy 1000, Apple II, Apple IIGS, Atari ST, Amiga, Macintosh, MS-DOS, Master System |
Release | May 10, 1984[1] July 1989 (SMS) September 19, 1990 (remake) |
Genre(s) | Adventure |
Mode(s) | Single-player |
King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.
It is the first official part of the long King's Quest series (not counting 1980's Wizard and the Princess), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation.
An official remake titled King's Quest I: Quest for the Crown was released in 1990. An unofficial remake was released by Tierra Entertainment in 2001.