Laser Squad | |
---|---|
Developer(s) | Target Games |
Publisher(s) | Blade Software MicroLeague (MS-DOS) |
Designer(s) | Julian Gollop Ian Terry |
Programmer(s) | Julian Gollop Mike Stockwell |
Composer(s) | Matt Furniss |
Platform(s) | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum |
Release | 1988: Spectrum, C64, MSX 1989: CPC, Amiga, ST 1992: MS-DOS |
Genre(s) | Turn-based tactics |
Mode(s) | Single-player, multiplayer |
Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games (later Mythos Games and Codo Technologies) and published by Blade Software,[1] expanding on the ideas applied in their earlier Rebelstar series. Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios.
Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the X-COM series, especially the acclaimed X-COM: UFO Defense which was also created by Julian Gollop and was initially conceived as a sequel to Laser Squad.