Loom | |
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![]() Cover art by Mark Ferrari | |
Developer(s) |
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Publisher(s) | Lucasfilm Games
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Director(s) | Jennifer Sward |
Producer(s) | Greg Hammond |
Designer(s) | Brian Moriarty |
Programmer(s) |
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Artist(s) |
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Writer(s) |
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Composer(s) |
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Engine | SCUMM |
Platform(s) | MS-DOS, Amiga, Atari ST, Mac OS, FM Towns, TurboGrafx-CD |
Release | |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games.[3] The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion.