Lost Experience

The Lost Experience was an alternate reality game that was part of the American television drama Lost. The game was developed by ABC in the United States, Channel 4 in the UK, and Channel 7 in Australia. It was written by Jordan Rosenberg[1] and created by the agency Hi-ReS!. The experience played out during Lost's second season in the United Kingdom and during the summer break in the United States until the launch of season 3.[2] The Lost Experience, which was announced by the United Kingdom's Channel 4, Australia's Seven Network and the United States' ABC on 24 April 2006,[3] and began in May 2006, used websites, voice mail, television and newspaper ads and a novel to give players clues to the game. The Lost Experience ended on September 24, 2006.[4] Damon Lindelof has verified the canonical status of The Lost Experience and the information provided therein.[5]

ABC Entertainment's senior vice president of marketing, Mike Benson, described the game as a hybrid between content and marketing. This type of marketing was previously used by ABC for Lost's premiere in 2004. ABC created a website for the fictional Oceanic Airlines, the airline of the plane that crashed in the show's pilot episode.[6]

  1. ^ Todd Gilchrist (22 August 2006). "Interview: Carlton Cuse". IGN. Retrieved 18 November 2007.
  2. ^ "4 8 15 16 23 42 GLOBAL INTERACTIVE PHENOMENON, LOST EXPERIENCE, TO REVEAL MEANING BEHIND MYSTERIOUS NUMBERS ON INTERNATIONAL HIT TV SHOW "LOST"". Disney-ABC Television Group. 25 July 2006. Archived from the original on 11 August 2006. Retrieved 25 July 2006.
  3. ^ Fernandez, Maria Elena (9 May 2006). "Getting 'Lost' in an alternate reality". Newsday.
  4. ^ "GLOBAL INTERACTIVE PHENOMENON "THE LOST EXPERIENCE" COMES TO A CLOSE WITH FINAL LIVE WORLDWIDE INTERNET RADIO BROADCAST HOSTED BY DJ DAN". Archived from the original on 1 November 2013. Retrieved 22 September 2006.
  5. ^ Lachonis, Jon. "BuddyTV Interviews LOST's Damon Lindelof and Carlton Cuse - and gets Answers!" BuddyTV.com, 7 March 2007
  6. ^ McCarthy, Sean (10 May 2006). "Web, book, fake ads help fans get 'Lost'". Boston Herald.[dead link]

From Wikipedia, the free encyclopedia · View on Wikipedia

Developed by Tubidy