Lost Odyssey

Lost Odyssey
North American cover art
Developer(s)Feelplus
Opus[a]
Publisher(s)Microsoft Game Studios
Director(s)Daisuke Fukugawa
Producer(s)Takehiro Kaminagayoshi
Artist(s)Takamasa Ohsawa
Takehiko Inoue
Hideo Minaba
Writer(s)Hironobu Sakaguchi
Kiyoshi Shigematsu
Composer(s)Nobuo Uematsu
EngineUnreal Engine 3
Platform(s)Xbox 360
Release
Genre(s)Role-playing, turn-based tactics
Mode(s)Single-player

Lost Odyssey (Japanese: ロストオデッセイ, Hepburn: Rosuto Odessei) is a Japanese role-playing video game developed by Feelplus and planned by Mistwalker for the Xbox 360. It was published by Microsoft Game Studios in 2007 in Japan and 2008 in western territories. The story follows Kaim, one of a select group of "immortals" who have lost their memories: while confronting threats generated by the world's approaching magical industrial revolution, he must also face the pain brought by his returning memories. The gameplay features many staples of the genre, such as navigation using a world map, random encounters, and a turn-based battle system.

First discussions surrounding Lost Odyssey began in 2003, with development beginning the following year as an internal Microsoft project. After running into difficulties, Feelplus was established as a dedicated studio to work on the game. The story was written by Hironobu Sakaguchi and Japanese author Kiyoshi Shigematsu: Sakaguchi wanted to create a story focusing on evoking human emotions, and kept the gameplay within genre traditions so he could experiment with the story.[5] The game went through a difficult development, with problems stemming from the chosen engine technology and the arrangement of development teams. The music was composed by Nobuo Uematsu, a veteran composer for the Final Fantasy series.

First hinted at in 2005, the game was officially revealed shortly before that year's Electronic Entertainment Expo. At the time it was released, it was Microsoft's largest console game, spanning four dual-layer DVDs. Upon its debut in Japan, it sold favourably, eventually selling nearly 110,000 units by April 2010. It also received strong sales overseas. Its critical reception has been generally positive: while praise has focused on its story, many journalists were critical of its traditional design and loading times.

  1. ^ Kozanecki, James (2008-02-03). "AU Shippin' Out February 4-February 8: Burnout Paradise, DMC4". GameSpot. Archived from the original on 2014-06-06. Retrieved 2016-01-17.
  2. ^ 『ロストオデッセイ』がいよいよ発売! Xbox LIVE マーケットプレイスなどに新コンテンツが続々と追加. Famitsu. 2007-12-06. Archived from the original on 2008-07-23. Retrieved 2016-01-18.
  3. ^ Geddes, Ryan (2008-03-13). "360 Makes Strong Software Showing". IGN. Archived from the original on 2016-01-18. Retrieved 2016-01-18.
  4. ^ "Eurogamer - Lost Odyssey". Eurogamer. Archived from the original on 2015-03-09. Retrieved 2016-01-18.
  5. ^ Tieryas, Peter (27 December 2020). "Lost Odyssey's Ending Felt Like A Bittersweet Farewell To The JRPGs Of Old". Kotaku. Archived from the original on 2020-12-30. Retrieved 2021-01-02.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).


From Wikipedia, the free encyclopedia · View on Wikipedia

Developed by Tubidy