Maker culture

A person working on a circuit board at a Re:publica makerspace

The maker culture is a contemporary subculture representing a technology-based extension of DIY culture[1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones. The maker culture in general supports open-source hardware. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of computer numeric control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts.

The subculture stresses a cut-and-paste approach to standardized hobbyist technologies, and encourages cookbook re-use of designs published on websites and maker-oriented publications.[2][3] There is a strong focus on using and learning practical skills and applying them to reference designs.[4] There is also growing work on equity and the maker culture.

  1. ^ Hertz, Garnet (2023-05-30). Art + DIY Electronics. The MIT Press. pp. 10–11. doi:10.7551/mitpress/9324.001.0001. ISBN 978-0-262-36157-6.
  2. ^ Thomas MacMillan (April 30, 2012). "On State Street, "Maker" Movement Arrives". New Haven Independent.
  3. ^ "Makers UPV: making locally, winning globally | Startup Europe". startupeuropeclub.eu. Archived from the original on 2016-08-21. Retrieved 2016-08-12.
  4. ^ Martinez, Sylvia (2013). Invent To Learn. Torrance, CA: Constructing Modern Knowledge. pp. 32–35. ISBN 978-0-9891511-0-8.

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