Max Payne 3 | |
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Developer(s) | Rockstar Studios[a] |
Publisher(s) | Rockstar Games |
Producer(s) | Steve Martin |
Designer(s) | Sergei Kuprejanov |
Programmer(s) |
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Artist(s) |
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Writer(s) |
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Composer(s) | Health |
Series | Max Payne |
Engine | RAGE |
Platform(s) | |
Release | |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
Max Payne 3 is a 2012 third-person shooter game developed and published by Rockstar Games. The game was first released for PlayStation 3 and Xbox 360 on May 15, 2012; a Windows port was released on May 29, followed by an OS X port on June 20, 2013.[3] It is the sequel to Max Payne 2: The Fall of Max Payne and is the third entry in the Max Payne series. It is also backwards compatible on Xbox One and Xbox Series X/S.[4]
Max Payne 3 is played from a third-person perspective. Throughout the single-player mode, players control Max Payne, a former NYPD detective. Nine years after the events of the second game, Max finds work as a private security contractor in São Paulo, Brazil, but becomes entangled in a quest filled with death and betrayal. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both cooperative and competitive gameplay in re-creations of multiple single-player settings.
As part of their research for the Max Payne 3's setting, the developers conducted field research around São Paulo throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.
Max Payne 3 received positive reviews from critics, who praised its gameplay, narrative, and action themes, though some criticism was aimed at the change in style from its predecessors, its linear design, and depiction of São Paulo. The game had shipped 4 million units by May 2013. It was nominated for multiple year-end accolades from several gaming publications, winning a variety of them.
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