Metal Gear Solid: The Twin Snakes

Metal Gear Solid: The Twin Snakes
Solid Snake and Liquid Snake stand back-to-back in front of Metal Gear REX.
North American cover art
Developer(s)
Publisher(s)Konami
Director(s)Carey Murray
Producer(s)
Designer(s)Hideo Kojima
Programmer(s)Doug Tooley
Artist(s)Yoji Shinkawa
Writer(s)
  • Hideo Kojima
  • Tomokazu Fukushima
Composer(s)
SeriesMetal Gear
Platform(s)GameCube
Release
  • NA: March 9, 2004
  • JP: March 11, 2004
  • EU: March 26, 2004
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Metal Gear Solid: The Twin Snakes[a] is a 2004 action-adventure stealth video game published by Konami, who co-developed with Silicon Knights, for the GameCube.[1] Released in March, the game is a remake of Metal Gear Solid, originally developed by Konami for the PlayStation in 1998.

The Twin Snakes features graphical improvements over the original, new cutscenes written and directed by Ryuhei Kitamura, and gameplay functions originally introduced in the sequel Metal Gear Solid 2: Sons of Liberty. The game includes a revised translation with re-recorded voice acting, using almost all of the original English voice cast.[2] The game was met with positive reception from critics, with praise towards the graphics and presentation, though with criticisms towards the framerate and the addition of gameplay mechanics from Sons of Liberty.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).

  1. ^ "Metal Gear Solid The Twin Snakes Tech Info/Credits". GameSpot. Archived from the original on February 18, 2006. Retrieved October 25, 2006.
  2. ^ "MGS: Old Versus New". IGN. Archived from the original on March 6, 2016. Retrieved October 28, 2006.

From Wikipedia, the free encyclopedia · View on Wikipedia

Developed by razib.in