Metal Gear Solid: The Twin Snakes | |
---|---|
Developer(s) | |
Publisher(s) | Konami |
Director(s) | Carey Murray |
Producer(s) |
|
Designer(s) | Hideo Kojima |
Programmer(s) | Doug Tooley |
Artist(s) | Yoji Shinkawa |
Writer(s) |
|
Composer(s) |
|
Series | Metal Gear |
Platform(s) | GameCube |
Release | |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Metal Gear Solid: The Twin Snakes[a] is a 2004 action-adventure stealth video game published by Konami, who co-developed with Silicon Knights, for the GameCube.[1] Released in March, the game is a remake of Metal Gear Solid, originally developed by Konami for the PlayStation in 1998.
The Twin Snakes features graphical improvements over the original, new cutscenes written and directed by Ryuhei Kitamura, and gameplay functions originally introduced in the sequel Metal Gear Solid 2: Sons of Liberty. The game includes a revised translation with re-recorded voice acting, using almost all of the original English voice cast.[2] The game was met with positive reception from critics, with praise towards the graphics and presentation, though with criticisms towards the framerate and the addition of gameplay mechanics from Sons of Liberty.
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