Metroid Prime: Federation Force | |
---|---|
Developer(s) | Next Level Games |
Publisher(s) | Nintendo |
Director(s) | Jason Carr |
Producer(s) | Paul Martin Rob Davidson Kensuke Tanabe |
Designer(s) | Devon Blanchet |
Programmer(s) | David Catlin |
Artist(s) | Anthony Iammarino |
Writer(s) | Ryunosuke Suzuki |
Composer(s) | Chad York Darren Radtke Mike Peacock |
Series | Metroid |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Metroid Prime: Federation Force is a 2016 cooperative first-person shooter video game developed by Next Level Games and published by Nintendo for the Nintendo 3DS. Taking place after the events of Metroid Prime 3: Corruption (2007), players assume the role of Galactic Federation Marines attempting to thwart the continuing advances of the Space Pirates after Samus Aran eradicated the deadly Phazon mutagen. The gameplay places a greater emphasis on the shooting mechanics and multiplayer, similar to its handheld predecessor Metroid Prime Hunters, albeit with cooperation instead of competition. It also includes a competitive soccer-based game mode known as Metroid Prime: Blast Ball.[3]
Federation Force's announcement at E3 2015 was met with a largely negative reception from fans due to the game bearing little resemblance to previous entries in the Metroid franchise. The game was further derided for its poor timing, as it was a spin-off title that was announced when the series had been on hiatus since the controversial Metroid: Other M (2010) and that the game would release during the series' 30th anniversary. Upon release, the game was a commercial failure and was met with a mixed reception.