Oddworld: Stranger's Wrath | |
---|---|
Developer(s) | Oddworld Inhabitants Just Add Water (PC/PlayStation 3) Square One (iOS/Android/BlackBerry) Ouya |
Publisher(s) | EA Games (Xbox) Oddworld Inhabitants (remaster) Microids (Nintendo Switch) |
Director(s) | Lorne Lanning |
Producer(s) | Josh Heeren |
Designer(s) | Erik Yeo |
Programmer(s) | Charles Bloom |
Artist(s) | Ryan Ellis Gautam Babbar |
Writer(s) | Lorne Lanning Gautam Babbar |
Composer(s) | Michael Bross |
Series | Oddworld |
Platform(s) | Xbox Microsoft Windows PlayStation 3 OnLive PlayStation Vita iOS Android Ouya macOS Nintendo Switch PlayStation 4 Xbox One |
Release | January 25, 2005 |
Genre(s) | First-person, third-person shooter, action-adventure |
Mode(s) | Single-player |
Oddworld: Stranger's Wrath is an action-adventure video game developed by Oddworld Inhabitants and published by Electronic Arts for the Xbox. It is the fourth overall entry of the Oddworld series. It was released on January 25, 2005.
The game details the adventures of Stranger, a fearsome bounty hunter. Throughout the game, Stranger pursues and captures outlaws in order to collect bounties. The goal is to ultimately earn enough moolah (in-game money) to pay for a mysterious life-saving operation. One of the most notable features is the "live ammunition" system, which is ammunition made of living creatures like fictional insects and small mammals, each with different uses and effects against enemies.
The game is re-released as part of the Oddboxx, a collection which includes all the Oddworld games released.[6][7] It was scheduled to be released in the first quarter of 2010 on Windows through Steam,[8][9] but became available on December 20, 2010.[10] Development team Just Add Water developed an updated version of the game for release on the PlayStation 3 which was released on the PlayStation Network on December 21, 2011, in Europe and December 27, 2011, in North America. A mobile build was released in 2014 for Android and iOS. An Ouya build was released on January 27, 2015. A build for the Wii U was announced in June 2013,[11] but as of August 2015 the build was placed on-hold.[12] A Nintendo Switch port was released on January 23, 2020, co-published by Microids.[13][14]
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