Packet loss

Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks,[1][2] or network congestion.[3]: 36  Packet loss is measured as a percentage of packets lost with respect to packets sent.

The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging. Packet loss in a TCP connection is also used to avoid congestion and thus produces an intentionally reduced throughput for the connection.

In real-time applications like streaming media or online games, packet loss can affect a user's quality of experience (QoE).

  1. ^ Salyers, David C.; Striegel, Aaron; Poellabauer, Christian. "Wireless Reliability: Rethinking 802.11 Packet Loss" (PDF). Archived from the original (PDF) on 2019-07-12. Retrieved 2018-02-19.
  2. ^ Tian, Ye; Xu, Kai; Ansari, Nirwan (March 2005). "TCP in Wireless Environments: Problems and Solutions" (PDF). IEEE Radio Communications. 43 (3): S27–S32. doi:10.1109/MCOM.2005.1404595. S2CID 735922. Archived from the original (PDF) on 2017-08-09. Retrieved 2018-02-19.
  3. ^ Kurose, J.F. & Ross, K.W. (2010). Computer Networking: A Top-Down Approach. New York: Addison-Wesley.

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