Resident Evil: Dead Aim

Resident Evil: Dead Aim
North American box art
Developer(s)Cavia
Publisher(s)Capcom
Director(s)
  • Eiro Shirahama
  • Takuya Iwasaki
Producer(s)
  • Tatsuya Minami
  • Kouji Nakajima
  • Hideshi Tatsuno
Designer(s)
  • Yōichi Take
  • Hisao Akaki
  • Takumi Kudō
  • Tadayuki Hoshino
  • Atsushi Kuwahara
Writer(s)
Composer(s)Nobuyoshi Sano
SeriesResident Evil
Platform(s)PlayStation 2
Release
  • JP: February 13, 2003
  • NA: June 17, 2003
  • PAL: July 11, 2003[1]
Genre(s)Light gun shooter
Mode(s)Single-player

Resident Evil: Dead Aim[a] is a light gun shooter video game developed by Cavia[2][3] and published by Capcom. It is the third Gun Survivor title in the Resident Evil series, and the fourth and final installment in the Gun Survivor series. It is also the third in the franchise to feature first-person shooting in the Resident Evil series.

  1. ^ "What's New?". Eurogamer.net. 2003-07-11. Retrieved 2023-11-23.
  2. ^ Cavia (June 17, 2003). Resident Evil: Dead Aim. Capcom. Scene: staff credits.
  3. ^ "岡本氏インタビュー". Nintendo Dream. Mainichi Communications Inc. September 6, 2002. Archived from the original on May 9, 2008.


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