Scrum (software development)

Scrum Agile events, based on The 2020 Scrum Guide[1]

Scrum is an agile team collaboration framework commonly used in software development and other industries.

Scrum prescribes for teams to break work into goals to be completed within time-boxed iterations, called sprints. Each sprint is no longer than one month and commonly lasts two weeks. The scrum team assesses progress in time-boxed, stand-up meetings of up to 15 minutes, called daily scrums. At the end of the sprint, the team holds two further meetings: one sprint review to demonstrate the work for stakeholders and solicit feedback, and one internal sprint retrospective. A person in charge of a scrum team is typically called a scrum master.[2]

Scrum's approach to product development involves bringing decision-making authority to an operational level.[3] Unlike a sequential approach to product development, scrum is an iterative and incremental framework for product development.[4] Scrum allows for continuous feedback and flexibility, requiring teams to self-organize by encouraging physical co-location or close online collaboration, and mandating frequent communication among all team members. The flexible and semi-unplanned approach of scrum is based in part on the notion of requirements volatility, that stakeholders will change their requirements as the project evolves.[5]

  1. ^ Cite error: The named reference scrumguidepdf2020 was invoked but never defined (see the help page).
  2. ^ "What Is A Scrum Master? Everything You Need To Know – Forbes Advisor". www.forbes.com. Retrieved November 16, 2023.
  3. ^ Schwaber, Ken (February 1, 2004). Agile Project Management with Scrum. Microsoft Press. ISBN 978-0-7356-1993-7.
  4. ^ "What is Scrum?". What is Scrum? An Agile Framework for Completing Complex Projects – Scrum Alliance. Scrum Alliance. Retrieved February 24, 2016.
  5. ^ J. Henry and S. Henry. Quantitative assessment of the software maintenance process and requirements volatility. In Proc. of the ACM Conference on Computer Science, pages 346–351, 1993.

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