Shadow of the Beast | |
---|---|
Developer(s) | Reflections |
Publisher(s) | Psygnosis |
Producer(s) | Martin Edmondson Paul Howarth |
Designer(s) | Martin Edmondson Paul Howarth |
Programmer(s) | Paul Howarth |
Artist(s) | Martin Edmondson |
Composer(s) | David Whittaker |
Platform(s) | Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum, Mega Drive, FM-Towns, Atari Lynx, Master System, PC Engine CD |
Release | 1989 (Amiga) 1990-1992 (ports) |
Genre(s) | Platform |
Mode(s) | Single-player |
Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga, and was later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and for its atmospheric score composed by David Whittaker that used high-quality instrument samples.
It was followed by two sequels, Shadow of the Beast II in 1990 and Shadow of the Beast III in 1992. A remake was released for the PlayStation 4 in May 2016, and included the Amiga original.[2]
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