Super Castlevania IV | |
---|---|
![]() North American box art by Tom Dubois[1] | |
Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Masahiro Ueno |
Producer(s) | Kazumi Kitaue |
Designer(s) | Kazumichi Ichihara |
Programmer(s) | Masahiro Ueno Mitsuru Yaida |
Artist(s) | Kazumichi Ichihara Satoshi Kushibuchi |
Composer(s) | Masanori Adachi Taro Kudo |
Series | Castlevania |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Action, platform |
Mode(s) | Single-player |
Super Castlevania IV[a] is a 1991 action-platform game developed and published by Konami for the Super Nintendo Entertainment System. It has been re-released multiple times, including for the Super NES Classic Edition.
Super Castlevania IV features expanded play control, 16-bit graphics featuring Super NES's Mode 7, and a soundtrack featuring new pieces and arrangements based on previous Castlevania music. Following the same setting as Castlevania on the NES, the game takes place in 1691 Transylvania, where the vampire hunter Simon Belmont must defeat the vampire Dracula.[3][4] The game received critical acclaim and is considered one of the greatest video games of all time.
DuboisArt
was invoked but never defined (see the help page).Japanese: 歴代の「悪魔城ドラキュラ」シリーズから選ばれた登場キャラクターを操作して、仲間たちと悪魔城に乗り込み、宿敵ドラキュラ伯爵に立ち向かおう。 English translation: Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula.
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).