Super Mario Run | |
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Developer(s) | Nintendo EPD[a] |
Publisher(s) | Nintendo |
Director(s) | Shigeru Miyamoto[1] |
Producer(s) |
|
Designer(s) | Takashi Tezuka |
Series | Super Mario |
Engine | Unity (uncredited) |
Platform(s) | |
Release | iOS
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Genre(s) | Auto-running, platform |
Mode(s) | Single-player |
Super Mario Run[b] is a 2016 platform game developed and published by Nintendo for iOS and later Android. It is Nintendo's first mobile game that is part of one of the company's long-running and major franchises.
In Super Mario Run, the player controls Mario or other characters as they automatically run across the screen while timing jumps to collect coins and dodge enemies and hazards. As a Super Mario game, it contains a common plot wherein Mario must rescue Princess Peach, who has just been captured by Bowser. However, the player must also rebuild the Mushroom Kingdom destroyed by Bowser. The game had involvement of series creator Shigeru Miyamoto, and its development team consisted mostly of the original Super Mario development team, featuring many similar gameplay concepts adapted for ease of mobile controllers. The first three levels of Super Mario Run are free to play, but unlocking the rest of the game requires a one-time payment.
Super Mario Run received overall positive reviews by critics. Reviewers generally praised the game's replay value and addictive gameplay, though common criticism was directed towards its comparatively high price in the mobile market, as well as its required connectivity to the internet. With 50 million downloads, it became the most downloaded mobile game in the first week. The total figure of downloads was 300 million as of September 2018[update].
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