Media type | ROM cartridge |
---|---|
Encoding | Digital |
Capacity | 48 megabits or 6 megabytes equivalent |
Developed by | Nintendo |
Usage | Super Nintendo Entertainment System |
The Super Nintendo Entertainment System Game Pak is the system's default ROM cartridge medium. It is called Game Pak in most Western regions,[1] and Cassette (カセット, Kasetto) in Japan and parts of Latin America.[2] While the Super NES can address 128 Megabits,[a] only 117.75 Megabits are actually available for cartridge use. A fairly normal mapping can easily address up to 95 Megabit of ROM data (63 Megabits at FastROM speed) with 8 Megabits of battery-backed RAM.[3] However, most available memory access controllers only support mappings of up to 32 Megabits. The largest games released (Tales of Phantasia and Star Ocean) contain 48 Megabits of ROM data,[4][5] while the smallest games contain 2 Megabits.
Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum current rating of the console.
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).