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Super Princess Peach | |
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![]() North American box art | |
Developer(s) | Tose |
Publisher(s) | Nintendo |
Director(s) | Akio Imai Azusa Tajima |
Producer(s) | Yasuhiro Minamimoto Hitoshi Yamagami |
Designer(s) | Takayuki Ikeda (concept) Akira Mochizuki Yuichiro Nakayama |
Programmer(s) | Kenta Egami |
Artist(s) | Yasuko Takahashi Daiki Nishioka Chiharu Sakiyama |
Composer(s) | Akira Fujiwara |
Series | Mario |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Super Princess Peach[a] is a 2005 platform game developed by Tose and published by Nintendo for the Nintendo DS. It was released in Japan in October 2005 and worldwide the following year. Super Princess Peach is the first game to feature Princess Peach as the main protagonist on a dedicated video game console and the second overall after Princess Toadstool's Castle Run released in 1990[1] on the Nelsonic Game Watch.[2]
The game follows Peach's trip to Vibe Island to rescue Mario and Luigi, who have been kidnapped by Bowser, in a reversal of the damsel in distress trope.
First announced by Nintendo in 2004, Super Princess Peach was released in Japan in October 2005 and later elsewhere in 2006. Super Princess Peach has received generally positive reviews from critics, with praise for the gameplay, graphics, story, and soundtrack, but criticism for the lack of difficulty. The game sold 1.7 million copies worldwide.[3]
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For those wondering what the hell happened to Super Mario Bros. 2 on the Nelsonic Game Watch Line, well, it's extremely rare, features Princess Toadstool (fun Fact: It's the first game to ever feature her as a playable character) and sometimes goes by the name, Princess Toadstool's Castle Run Game.