Take-Two Interactive

Take-Two Interactive Software, Inc.
Company typePublic
IndustryVideo games
FoundedSeptember 30, 1993 (1993-09-30)
FounderRyan Brant
Headquarters,
US
Key people
Products
RevenueDecrease US$5.349 billion[1] (2024)
Decrease US$−3.59 billion[1] (2024)
Decrease US$−3.74 billion[1] (2024)
Total assetsDecrease US$12.22 billion[1] (2024)
Total equityDecrease US$5.668 billion[1] (2024)
Number of employees
Increase 12,371[1] (2024)
Subsidiaries
Websitetake2games.com

Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.

The company owns three major publishing labels, Rockstar Games, Zynga and 2K, which operate internal game development studios. Take-Two created the Private Division label to support publishing from independent developers, though it sold the label in 2024. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K League.[2] Take-Two's combined portfolio includes franchises such as BioShock, Borderlands, Grand Theft Auto, NBA 2K, WWE 2K, and Red Dead among others.

As of September 2023, it is the second-largest publicly traded game company in the Americas and Europe after Electronic Arts, with an estimated market cap of US$23 billion.[3]

  1. ^ a b c d e f "Take-Two Interactive Software, Inc. FY 2024 Annual Report (Form 10-K)". US Securities and Exchange Commission. May 22, 2024. Retrieved May 22, 2024.
  2. ^ "Esports hits the court as players gear up for the NBA 2K League finals". CNBC. August 23, 2018. Archived from the original on August 26, 2018. Retrieved September 5, 2018.
  3. ^ Jordan, Jon (March 16, 2018). "Earnings report roundup: Game industry winners and losers in Q4 2017". Gamasutra. Archived from the original on August 26, 2018. Retrieved September 5, 2018.

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