Terminal Velocity | |
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Developer(s) | Terminal Reality |
Publisher(s) | |
Producer(s) | Tom Hall |
Designer(s) |
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Programmer(s) | Mark Randel |
Composer(s) | Kyle Richards |
Engine | Photex |
Platform(s) | DOS, Mac OS, Windows 95, Android, iOS, Windows 10 |
Release |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Terminal Velocity is a shooter video game originally developed by Terminal Reality and published by 3D Realms for DOS and Windows 95, and MacSoft for Mac OS. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators of the time.
The game received generally positive reviews. Critics often compared it to Descent and praised its graphics, although some were turned off by what they thought to be the gameplay's lack of depth. Terminal Reality also developed a similar game, Fury3, published that same year by Microsoft. It uses the same game engine and basic game mechanics, but was designed to run natively on the new Windows 95 operating system, leading it to be described as essentially the Windows version of Terminal Velocity.[1][2]
The big difference between Fury3 and Terminal Velocity is that Fury3 runs in Windows.
It looks like Terminal Velocity. It plays like Terminal Velocity. ... It's Fury³ ... a game that's already been released under a different name.