The House of the Dead: Overkill | |
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Developer(s) | Headstrong Games Modern Dream (Typing of the Dead) |
Publisher(s) | Sega |
Director(s) | Steve Pritchard Tancred Dyke-Wells |
Producer(s) | Bradley Crooks Neil McEwan |
Designer(s) | Alastair Halsby |
Programmer(s) | Ian Crowther |
Artist(s) | Mark Slater Casey Fulton |
Writer(s) | Jonathan Burroughs |
Composer(s) | John Sanderson Nadeem Daya |
Series | The House of the Dead |
Engine | BlitzTech |
Platform(s) | Wii, PlayStation 3, Microsoft Windows, iOS, Android |
Release | WiiPlayStation 3 (Extended Cut)iOS, Android (The Lost Reels)
(Typing of the Dead: Overkill)
|
Genre(s) | Rail shooter, light gun shooter |
Mode(s) | Single-player, multiplayer |
The House of the Dead: Overkill is an on-rails light gun shooter game developed by Headstrong Games and published by Sega for the Wii in 2009. It is a spin-off of The House of the Dead series, a non-canonical prequel to the original game chronologically, and the first in the series to be released solely on a home console. An Extended Cut edition for PlayStation 3, compatible with the PlayStation Move accessory, was released in 2011. A mobile version, The Lost Reels, was released on iOS and Android devices in 2013.
An alternate version, The Typing of the Dead: Overkill, was released for Microsoft Windows in 2013, replacing the game's shooting gameplay with keyboard typing mechanics from 1999's The Typing of the Dead. It includes the original shooting mechanics as an option.
After the game's initial Wii release, no new installments to the series were released for nearly a decade; the next game in the series would be the arcade-exclusive House of the Dead: Scarlet Dawn, a sequel to The House of the Dead 4, that was released in 2018.
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