The Incredibles: Rise of the Underminer | |
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Developer(s) |
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Publisher(s) | THQ |
Director(s) | Gregory Ecklund |
Producer(s) |
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Designer(s) | Matt Coohill |
Programmer(s) |
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Artist(s) | Scott Chiu |
Writer(s) | Mark Andrews |
Composer(s) | |
Series | The Incredibles |
Engine | RenderWare |
Platform(s) | |
Release | |
Genre(s) | Action-adventure, beat 'em up |
Mode(s) | Single-player, multiplayer |
The Incredibles: Rise of the Underminer is a 2005 action-adventure video game which serves as an alternative sequel to the animated film The Incredibles (2004) as well as its associated video game tie-in. The GameCube, PlayStation 2, and Xbox versions were developed by Heavy Iron Studios, while Beenox handled the Microsoft Windows and Mac OS X versions, and the Game Boy Advance and Nintendo DS versions was developed by Helixe. A PlayStation Portable version developed by Pacific Coast Power & Light was also announced but never released.[1][2] It features Mr. Incredible and Frozone fighting The Underminer's legion of robot minions. The game features cameo appearances by the rest of the Incredibles, though they are not playable characters and have no spoken lines. John Ratzenberger reprises his role of the Underminer in the video game, while Craig T. Nelson and Samuel L. Jackson are replaced by Richard McGonagle and Philip Lawrence as Mr. Incredible and Frozone, respectively. This is the first Pixar game to earn an E10+ rating by the ESRB.
Following the release of Incredibles 2 (2018), the events of this video game became effectively ret-conned.