The Legend of Zelda: Phantom Hourglass | |
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![]() North American box art | |
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Daiki Iwamoto |
Producer(s) | Eiji Aonuma |
Designer(s) | Michiho Hayashi |
Programmer(s) | Shiro Mouri |
Writer(s) | Hidemaro Fujibayashi[1] |
Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
The Legend of Zelda: Phantom Hourglass[a] is a 2007 action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console. It is the fourteenth installment in The Legend of Zelda series and the direct sequel to the 2002 GameCube title The Wind Waker. Phantom Hourglass was released worldwide in 2007, with the exception of South Korea in April 2008. The game was re-released for the Wii U via the Virtual Console service in the PAL region in November 2015, in North America in May 2016, and in Japan in August.
The game features 3D cel-shaded graphics with an overhead camera perspective, employs controls involving the console's touchscreen and microphone, and took advantage of the Nintendo Wi-Fi Connection for online play until the service was discontinued in 2014. The game's story follows that of The Wind Waker, focusing on series main protagonist Link's journey to save his friend Tetra from the story's main antagonist, Bellum, with the help of Captain Linebeck and his ship, the S.S. Linebeck.
Phantom Hourglass received critical acclaim, with praise for its control scheme, world design, and graphics, while some criticized its online features, which were considered too simple. The game received several video game industry awards, including the Nintendo DS Game of the Year award from GameSpot, GameSpy, and IGN. Phantom Hourglass was the best-selling game in its first month in Japan, with 302,887 copies sold. In the United States, it was the fifth-best-selling game in the month it debuted, with 262,800 copies sold. 4.13 million copies of Phantom Hourglass were sold worldwide by March 2008.[2] A sequel, Spirit Tracks, was released in December 2009.[3]
だから今回は、ストーリーを書いた藤林がいちばん苦労したかも?/ So this time, it might have been very hard for Mr. Fujibayashi who wrote the story.
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