The Legend of Zelda: The Minish Cap | |
---|---|
European packaging artwork | |
Developer(s) | Capcom Flagship[a] |
Publisher(s) | Nintendo |
Director(s) | Hidemaro Fujibayashi |
Producer(s) | Keiji Inafune |
Programmer(s) |
|
Artist(s) |
|
Composer(s) | Mitsuhiko Takano |
Series | The Legend of Zelda |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: The Minish Cap[b] is an action-adventure game and the twelfth entry in The Legend of Zelda series. Developed by Capcom and Flagship, with Nintendo overseeing the development process, The Minish Cap was released for the Game Boy Advance in Japan and Europe in 2004 and in North America and Australia the following year.[1]
The Minish Cap serves as a prequel to Four Swords and Four Swords Adventures, telling the origins of the titular Four Sword and the villain Vaati. The game retains many elements common to previous Zelda games, especially top-down predecessors such as A Link to the Past, and includes new features and mechanics. Chiefly, the protagonist Link acquires a magical talking cap named Ezlo, who can shrink Link to the diminutive size of a Minish.
The Minish Cap was well received among critics.[2] It was named the 20th best Game Boy Advance game in an IGN feature[3] and was selected as the 2005 Game Boy Advance Game of the Year by GameSpot.[4] The game was re-released on the Wii U Virtual Console in June 2014,[5] and on the Nintendo Switch Online + Expansion Pack in February 2023.[6]
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).