Tomb Raider: Anniversary | |
---|---|
Developer(s) | Crystal Dynamics Buzz Monkey Software[a] |
Publisher(s) | Eidos Interactive[b] |
Director(s) | Jason Botta |
Producer(s) | Lulu LaMer |
Designer(s) | Jason Botta Riley Cooper |
Programmer(s) | Ergin Dervisoglu Tom Fong |
Artist(s) | Andrew Wood |
Writer(s) | Toby Gard Matt Ragghianti |
Composer(s) | Troels Brun Folmann |
Series | Tomb Raider |
Platform(s) | |
Release | 1 June 2007
|
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Tomb Raider: Anniversary is an action-adventure video game developed by Crystal Dynamics and Buzz Monkey Software and published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones. It was later ported to OS X in 2008 and PlayStation 3 in 2011. The eighth overall entry in the Tomb Raider series and second in the Legend trilogy, Anniversary is a remake of the first Tomb Raider game, originally released in 1996.
Taking place before the events of 2006's Tomb Raider: Legend, Anniversary follows series protagonist Lara Croft's quest for the Scion of Atlantis. Gameplay features Lara navigating linear levels, fighting enemies and solving puzzles to progress. The Wii version includes console-exclusive motion control elements, and the mobile adaptation features side-scrolling gameplay emulating earlier mobile Tomb Raider titles.
Following the completion of Legend, Crystal Dynamics began developing Anniversary. Using the Legend engine, the team rebuilt the gameplay and levels, and series cocreator Toby Gard expanded the narrative. Composer Troels Brun Folmann remade and added to the music using an orchestral style. A remake of the original Tomb Raider was initially being created by franchise creators Core Design, but the project was cancelled following their sale to Rebellion Developments in 2006.
Upon release, Anniversary received generally positive reviews from critics who deemed it a worthy remake of the original game, though some criticism was aimed at the game's graphics and occasional technical issues. The Wii version also divided opinion, with some critics praising the implementation of motion controls but others faulting them. While it reached high positions in sales charts, the game would become the worst selling entry in the franchise, selling just 1.3 million copies worldwide. The game was followed by Tomb Raider: Underworld (2008), the last in the Legend trilogy that takes place directly after the events of Legend.
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