Total War: Warhammer | |
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Developer(s) | Creative Assembly |
Publisher(s) | Sega |
Director(s) | Mike Simpson Ian Roxburgh |
Writer(s) | Andy Hall |
Composer(s) | Richard Beddow Ian Livingstone Timothy Michael Wynn Tilman Sillescu |
Series | Total War Warhammer Fantasy |
Platform(s) | Windows, Linux, macOS |
Release | Windows 24 May 2016 Linux 22 November 2016 macOS 18 April 2017 |
Genre(s) | Turn-based strategy, real-time tactics |
Mode(s) | Single-player, multiplayer |
Total War: Warhammer is a 2016 turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega for Windows via the Steam gaming platform. The game was brought to macOS and Linux by Feral Interactive. The game features the gameplay of the Total War series with factions of Games Workshop's Warhammer Fantasy series; it is the first Total War game not to portray a historical setting. It is the tenth title in the Total War series and the first title to be released in the Total War: Warhammer trilogy.[1]
Like previous titles in the Total War series, gameplay unfolds both on a scale of kingdoms in a turn-based strategy campaign, managing cities and the movement of armies, and on a smaller scale in real-time tactics skirmishes and sieges, managing the movement and actions of individual units and characters within an army during a battle. The player controls one of several fantasy factions, each with their own units, characters and abilities. These include Dwarfs, Human factions, Greenskins and Vampire Counts at launch, with more added as paid downloadable content.
Total War: Warhammer was largely well received by critics, and sold over half a million copies in its first few days on sale.[2] Total War: Warhammer was followed by two sequels: Total War: Warhammer II (2017) and Total War: Warhammer III (2022).