True Crime: Streets of LA

True Crime: Streets of LA
Developer(s)Luxoflux[a]
Publisher(s)Activision[b]
Producer(s)Bryant Bustamante
Designer(s)
  • Peter Morawiec
  • Richard Yeh
Programmer(s)
  • Cary Hara
  • Adrian Stephens
  • Jeff Lander
  • Zach Baker
  • Adam Morawiec
  • Bob Schade
  • Johan Köhler
Artist(s)
  • Daniel Padilla
  • Christopher Otcasek
  • Nick Marks
  • Kenton Draeger
  • Lia Tijong
  • Irina Polishchuk
  • Gabe Garrison
  • Dan Bickell
Writer(s)
  • Peter Morawiec
  • Micah Linton
  • Marc Goff
  • Richie Porter
  • Yael Swerdlow
Composer(s)Sean Murray
SeriesTrue Crime
Platform(s)
Release
November 4, 2003
  • GameCube, PS2, Xbox
    • NA: November 4, 2003[2]
    • EU: November 7, 2003[1]
    • EU: November 21, 2003 (GC)[3]
    Microsoft Windows
    Mobile
    Mac OS X
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer (PC)

True Crime: Streets of LA is a 2003 open world action-adventure video game developed by Luxoflux and published by Activision for GameCube, PlayStation 2 and Xbox in November 2003, for Microsoft Windows in May 2004, and by Aspyr for Mac OS X in March 2005. A mobile phone adaptation was released in November 2004.[8] The game tells the story of Nicholas Kang, an uncompromising LAPD detective who is recruited into the Elite Operations Division in order to investigate a series of bombings in Chinatown. As he delves further into the case, he discovers it may be connected to the disappearance of his police-officer father twenty years previously. The game features a 240-square-mile (622 km2) re-creation of a large part of Los Angeles, including most of Beverly Hills and Santa Monica, with most street names, landmarks and highways reproduced accurately.

Streets of LA received generally mixed-to-positive reviews. Many critics praised the ambitious nature of the game, its setting, the differentiation between itself and Grand Theft Auto III, the branching storyline and the overall 'feel'. Common criticisms, however, were graphical and technical problems and poorly implemented gameplay. The game was a commercial success, selling over three million units worldwide across all platforms, and the True Crime franchise continued in 2005, with the release of True Crime: New York City.

  1. ^ "What's New?". Eurogamer.net. November 7, 2003. Archived from the original on March 18, 2023. Retrieved April 2, 2023.
  2. ^ "True Crime: Streets of L.A. Ships to Stores - Press Release". Nintendo World Report. Archived from the original on April 2, 2023. Retrieved April 2, 2023.
  3. ^ "GameCube Europe :: News: True Crime Warm-Up!". March 14, 2004. Archived from the original on March 14, 2004. Retrieved April 2, 2023.
  4. ^ "What's New?". Eurogamer.net. May 28, 2004. Archived from the original on April 2, 2023. Retrieved April 2, 2023.
  5. ^ Castro, Juan (May 18, 2004). "True Crime: Streets of L.A. Ships". IGN. Archived from the original on April 2, 2023. Retrieved April 2, 2023.
  6. ^ "True Crime: Streets of LA (Wireless)". GameSpy. Archived from the original on December 15, 2012. Retrieved April 29, 2015.
  7. ^ "Aspyr ships True Crime: Streets of L.A." Macworld. Archived from the original on April 2, 2023. Retrieved April 2, 2023.
  8. ^ Sanchez, Rick (December 14, 2004). "Doom 3 and True Crime are Beta". IGN. Archived from the original on September 27, 2023. Retrieved May 5, 2015.


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