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Developer(s) | Ubisoft Montpellier |
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Initial release | 2010 |
Written in | C++ |
Operating system | Cross-platform |
Type | Game engine |
License | Proprietary |
The UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics[1] into a playable video game without extensive coding.[2]