Unreal II: The Awakening

Unreal II: The Awakening
Developer(s)Legend Entertainment[a]
Publisher(s)Infogrames[b]
Director(s)Mike Verdu
Glen Dahlgren
Producer(s)Michael Verdu
Glen Dahlgren
Mark Poesch
Programmer(s)Mark Poesch
Artist(s)Paul Mock
Writer(s)Bob Bates
Composer(s)Jack Wall
Clint Bajakian
Jeremy Soule
Crispin Hands
SeriesUnreal
EngineUnreal Engine 2
Platform(s)Microsoft Windows, Xbox
ReleaseMicrosoft Windows[1]
Xbox[4]
  • NA: February 10, 2004
  • EU: April 23, 2004
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Unreal II: The Awakening is a first-person shooter video game developed by Legend Entertainment and published by Infogrames under the Atari brand for Microsoft Windows, the game was later ported to Microsoft's Xbox console by Tantalus. It is the sequel to the 1998 video game Unreal and part of the franchise of the same name. Cliff Bleszinski was an executive producer for the title.[5]

  1. ^ "Unreal II: The Awakening Release Information for PC". GameFAQs. Archived from the original on 2010-11-24. Retrieved 2008-02-13.
  2. ^ https://web.archive.org/web/20030810123640/http://www.uk.infogrames.com/?pg=game_detail&productID=7
  3. ^ "Infogrames - Corporate Information". 2003-04-23. Archived from the original on 2003-04-23. Retrieved 2023-03-13.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  4. ^ "Unreal II: The Awakening Release Information for Xbox". GameFAQs. Archived from the original on 2011-10-01. Retrieved 2008-02-13.
  5. ^ PC Gamer. "Meet The Next Game Gods". PC Gamer. Vol. 7, no. November 2000. Future plc. pp. 1, 70 & 84.


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