Vampire: The Masquerade (Choice of Games)

Vampire: The Masquerade
Three illustrations representing the games: the first shows a group of armed people in front of a building; the second shows a vampire illuminated by moonlight; and the third shows a vampire leaning against a car in front of a corpse.
Promotional art, featuring (left to right) Out for Blood, Parliament of Knives, and Night Road
Developer(s)Choice of Games
Publisher(s)Choice of Games
Writer(s)
  • Kyle Marquis (Night Road)
  • Jim Dattilo (Out for Blood)
  • Jeffrey Dean (Parliament of Knives)
  • Natalia Theodoridou (Sins of the Sires)
SeriesVampire: The Masquerade
Platform(s)Android, iOS, Linux, MacOS, Microsoft Windows, web browsers
Release
  • Night Road
  • September 24, 2020
  • Out for Blood
  • July 29, 2021
  • Parliament of Knives
  • October 28, 2021
  • Sins of the Sires
  • March 24, 2022
Genre(s)Interactive fiction
Mode(s)Single-player

Vampire: The Masquerade is a line of interactive fiction video games based on the tabletop game of the same name, and is part of the World of Darkness series. They are developed by Choice of Games for Android, iOS, Linux, MacOS, Microsoft Windows, and web browsers, and include Night Road (2020) by Kyle Marquis, Out for Blood (2021) by Jim Dattilo, Parliament of Knives (2021) by Jeffrey Dean, and the Sins of the Sires (2022) by Natalia Theodoridou.

The games are text-based, and involve the player creating and customizing a character, and making choices that affect the direction of the plot. In Night Road, the player takes the role of a courier delivering secrets for vampire elders in the Southwestern United States; in Out for Blood, a vampire hunter who protects his town; in Parliament of Knives, a vampire navigating vampire politics following a coup in Ottawa, Canada; and in Sins of the Sires, a vampire in Athens, Greece, where an ancient vampire plans to rule over humans as a god.

Choice of Games approached Paradox Interactive, the owner of the World of Darkness series, to pitch a video game adaptation as they considered the series and its Storyteller System foundation to match up well with Choice of Games' design philosophies of game mechanics used to support rather than dominate stories. The writers differed in how they chose to adapt the tabletop game: Marquis adhered closely to the source material, while Dean adapted game mechanics more loosely.


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