Virtua Racing | |
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![]() Arcade flyer | |
Developer(s) | Sega AM2 M2 (Switch) |
Publisher(s) | Sega Time Warner (Saturn) |
Director(s) | Yu Suzuki |
Designer(s) | Toshihiro Nagoshi |
Programmer(s) | Yu Suzuki |
Composer(s) | Arcade Takenobu Mitsuyoshi Sega 32X Naofumi Hataya |
Platform(s) | Arcade, Mega Drive/Genesis, 32X, Saturn, PlayStation 2, Switch |
Release | August 1992 |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Arcade system | Sega Model 1 |
Virtua Racing or V.R. for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D graphics platform under development, the "Model 1". The results were so encouraging that Virtua Racing was fully developed into a standalone arcade title.
The original arcade game has three circuits, designated into difficulties. Beginner is Big Forest, intermediate is Bay Bridge and expert is Acropolis. Each level has its own special feature, for example the amusement park in "Big Forest", or the "Bay Bridge" itself, or the tight hairpin of "Acropolis". When selecting a car, the player can choose different transmission types.[2] VR introduced the "V.R. View System" by allowing the player to choose one of four views to play the game. This feature was then used in most other Sega arcade racing games (and is mentioned as a feature in the attract mode of games such as Daytona USA).
Virtua Racing was among the highest-grossing arcade games of 1992 in Japan and North America, 1993 in Europe, Australia and worldwide, and it successfully received the award for Most Innovative New Technology from the Amusement & Music Operators Association (AMOA). Virtua Racing is regarded as one of the most influential video games of all time, for laying the foundations for subsequent 3D racing games and for popularizing 3D polygon graphics among a wider audience. It was later ported to home consoles, starting with the Mega Drive/Genesis in 1994.
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