Waking Mars

Waking Mars
Steam grid image
Developer(s)Tiger Style
Designer(s)Randy Smith[1]
David Kalina[1][2]
Randy O’Connor[1]
Artist(s)Amanda Williams[3]
Mallika Sundaramurthy
Randy O'Connor
Whitney Clayton
Composer(s)Ethan Frederick Greene
Scott Barber
Jef Drawbaugh[4]
Randy Smith
Damien Di Fede
Platform(s)Windows, OS X, Linux
Android, iOS
ReleaseMarch 2012
Genre(s)Platform-adventure, Metroidvania[5]
Mode(s)Single-player

Waking Mars is a 2012 platform-adventure game developed and published by Tiger Style. Players jetpack through underground Mars caves and encounter a host of alien lifeforms that operate as an ecosystem. Players must master the behaviors of these creatures to create ecosystems of their own design to survive and discover the secrets of Mars' past. The game has been nominated for Best Mobile Game and Excellence in Audio in 2012 Independent Game Festival.[6] In June 2012, Waking Mars was also named the Best Game of 2012 (So Far) by Paste.[7]

The game was originally developed for iOS and released on iTunes in March 2012.[8] Microsoft Windows, Mac OS X, Linux and Android versions of this game were released as part of the Humble Indie Bundle for Android 4 on November 8, 2012.

The game was released on Desura on December 5, 2012,[9] and on Steam on December 13[10] after being successfully green-lit by the Steam users.[11]

  1. ^ a b c Rigney, Ryan. "Postmortem: How iOS Game Waking Mars Came to Life". Wired. Archived from the original on February 6, 2014. Retrieved March 12, 2017.
  2. ^ Francis, R. Bryant. "Meet The Game Creators Who Traded Violence for Creativity (And How It Helped Get Them Into Steam)". The Jace Hall Show. Archived from the original on January 17, 2013. Retrieved January 24, 2013.
  3. ^ Flood, Kathleen. "Amanda Williams Envisions the Environmental Mysteries of Mars". The Creator's Project. Archived from the original on February 10, 2013. Retrieved March 22, 2013.
  4. ^ Koch, Sean (February 27, 2012). "Interview With Tiger Style Games". iFanzine. Archived from the original on September 7, 2012. Retrieved January 24, 2013.
  5. ^ Grayson, Nathan (November 20, 2012). "The Real Science Of Waking Mars". Rock Paper Shotgun. Archived from the original on September 21, 2016. Retrieved July 13, 2016. Part-Metroidvania, part-Mars-gardening-simulator, it's certainly not Just Another iOS Port.
  6. ^ "The 14th Annual Independent Games Festival". Archived from the original on January 13, 2012. Retrieved July 18, 2012.
  7. ^ Martin, Garrett (June 17, 2012). "The 10 Best Videogames of 2012 (So Far)". Archived from the original on July 25, 2012. Retrieved July 18, 2012.
  8. ^ Bedford, John (March 8, 2012). "App of the Day: Waking Mars". Eurogamer. Archived from the original on February 3, 2013. Retrieved January 28, 2013.
  9. ^ "Waking Mars Released on Desura". Desura. Archived from the original on January 9, 2013. Retrieved January 28, 2013.
  10. ^ "Now Available - Waking Mars". Valve. Archived from the original on January 15, 2013. Retrieved January 24, 2013.
  11. ^ "Steam Greenlight :: Waking Mars". Valve. Archived from the original on November 10, 2012. Retrieved January 24, 2013.

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